- NUSANTARA TOTAL WAR : The Portugese Invasion
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Timeline : 1511 - 1654 (12 turns per year)
Location : West Indonesian - Malaysian Archipelago
Spanning from the time of First Portugese invasion (1511) until the conclusion of Dutch-Portugese Wars (1654)
This Posts are updated in 04/14/2010; Older proposals are spoilered in the my next post(s)...
Mod Plattform: RTW - BI (completely modfoldered, thanks for Wlesmana's guiding hands )
The Mod Completion:
- Background Historical Research = Complete
- Factional lists and in depth Military-related Historical Research = Complete
- Units and Battle Concept = Halfway, about 50% are completed (including the statistical balance), the rests are still in progress
- Script planning = Halfway, all the historical events and scripts have been completely planned, we still have to doing the in game progress though
- Campaign map = In Progress (see the map section for lastest progress), as we made entirely new campaign map full of waters (and very2 prone to landmass ratio CTD )
- Coding = Almost complete (the EDU have been tested with vanilla models, Traits are halfway implementation, and EDB lists are complete (still need writing in game though))
- Unit Modelling = Just begun, (we only recently get some moddelers and skinners, and allready some progress(Almost) Completely Redone Faction Symbols:
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Kesultanan Aceh Darrusalam
Kesultanan Melayu Melaka
Kesultanan Palembang Darrusalam
Keraton Bintara
Keraton Pakuan Pajajaran
Maharaja Sriwijaya
Keraton Majapahit
Vereenigde Oostindische Compagnie
- lazy me, but the Portugese symbols will be the same, and directly taken from M2TW -
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Game Mechanics:
Religion:
*. 3 Religions (Hindu-Buddhist , Islam , Christianity) , at the Campaign, most of the named character (generals) can be born / spawned / adopted with almost all religion available, depending on several triggers. Almost all factions have the chance to change their religion, with several exception...
*. Religious conversion is too fast if it was a real conversion rate... so we will tone them down, and change it to "Religious influence", which represent not "quantitative followers" but "political power"
*. Religion Relation and factions:
-These factions can built every religion (Islam, Christian, and 4 Hndu-Buddhist temples) : Palembang, Sriwijaya, Pajajaran, Bintara, Majapahit, so you could play altered history with them....
-These factions (Melayu culture) can built Islam and Hindu-Buddhist religious structures, but never Churches : Aceh, Malaka, and can't convert to Christianity too.... so you are forced to embrace Islam, or back to the Old Gods.... no Christian
-European factions only get Christian generals adopted / promoted... and could only build Churches... and.... They won't convert at all. So prepare to face massive red face if you don't sent proper missionaries first....
-When you see "Missionaries" and question yourself... yeah, Portugal and Dutch diplomats will have the "Missionary" traits which give bonus religion influence points... Yeah, You'll see that Portugal will have Fransiscus of Assisi present at the start, and Missionary diplomats are essential to European factions because they are the one that could stop the red face growing, by spreading Christian influence beffore you conquer a province. And hence gives you a chance to start the Colonialization... that way, is another reason to exclude Christianity from Melayu culture factions... to made European life harder for a bit Well - well, it's then up to you if you just want to sack the city for gold and glory, or spread Christian influence, and spread the gospel... (in game terms, it forces European AI horde to sparsely colonize the North Sumatera and malaysia, and goes to south sumatera and Java, as the history does)... but REMEMBER: PORTUGAL can't recruit Diplomats!!! they are spawned at the missionary's historical work points. This was done to made colonization harder then.... and... we won't have Imams or Hindu priest or Buddhist monk as agent...
Rectuitment System:
- reserved -
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The Campaign Map
The Historical Map:
Lastest Progress:
Click here to view the original image of 1024x768px.
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The Models
Lastest Progress:
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The Contacts
Mod Leader : Cute Wolf (Strategos Lykos (ME!))
Mod Co-Leader : Sonic (have no TWC account)
Historical Research Leader : Sonic
Historical Research Co-Leader : Gaius Septimus Severus (Publius Otho)
Public Relation Leader : Gaius Septimus Severus
Mapping and 2D-Artist Leader : Cute Wolf
Modelling and 3D-Artist Leader : Wlesmana
Unit Research Leader : Sonic
Unit Research Co-Leader : Plutoboyz, Intifadanyz
Unit Balancing and Battle Mechanic Leader : Sonic
Campaign Scripting event Leader : Cute Wolf
Campaign Scripting event Co-Leader : Gaius Septimus Severus
File Scripting Leader : Sonic
Grammatical Head : Quirinus
Member :
Unit Research and naming conventions for Sundanese Factions : Plutoboyz
Unit Research and naming conventions for Aceh - Malaka Factions : Intifadanyz, Quirinus
Unit Research and naming conventions for Sriwijayan Factions : Juragan Bata
Unit Research and naming conventions for Javanese Factions : Juragan Bata
Trait Developer : Quirinus, Juragan Bata
Dutch and European history proof readers and naming : Skullheadhq
Portuguese and European history proof readers and naming : Jolt, Condestável
Modelling and Skinning: Finn Mac Cumhail, Jirisys
Special thanks to : Jolt, NeoDeus, Skullheadhq, Saomofrome, for some of their contribution and suggestions...
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Links to thread at TWC: http://www.twcenter.net/forums/showthread.php?t=313706
Internal Discussion at Mod Discussion (indonesian-Malaysian mumblings!!!!) : http://forums.totalwar.org/vb/showth...tara-Total-WarLast edited by Cute Wolf; 06-04-2010 at 01:07. Reason: Updating front page!
- no signature - I SAID NO SIGNATURE - DAMMIT..... - 01-20-2010, 14:01 #2
- Join Date
- Apr 2008
- Location
- Mighty Polis of Leiden, Netherlands
- Posts
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Total Awards: 1
Re: Nusantara Total War : Portugese Invasion
Do you guys need a researcher for VoC or a symbol/banner/2d art maker?
- 01-20-2010, 14:17 #3
- Join Date
- Nov 2008
- Location
- Hueco Mundo, killing your shinigamis
- Posts
- 3,937
Total Awards: 1
Re: Nusantara Total War : Portugese Invasion
Sure... as well as someone who could do the dutch naming for VOC units (just naming)... but then, I've allready made the VOC symbol myself...
Spoiler Alert, click show to read:
and from your suggestionSpoiler Alert, click show to read:
Just curious, I got orange top flag, and you get red topped.... which one is the correct flag back at 16th century thenSpoiler Alert, click show to read:and skull, hope your slavemaster in AtB and Strategos TW don't whip you again if you decide to get moar jobz
*. ADD!!!:
And for someone who'll ask : "What the Hell that North Australian terriotry do?" seriously, this territory was added to prevent map ratio CTD... and in campaign, it will be used to spawn VOC invasion later in the game (before teleport them to their proper place)Last edited by Cute Wolf; 01-20-2010 at 14:19.
- no signature - I SAID NO SIGNATURE - DAMMIT..... - 01-20-2010, 14:20 #4
- Join Date
- Apr 2008
- Location
- Mighty Polis of Leiden, Netherlands
- Posts
- 2,142
Total Awards: 1
Re: Nusantara Total War : Portugese Invasion
Last edited by Skullhead; 01-20-2010 at 14:26.