Rabu, 04 Januari 2012

  1. NUSANTARA TOTAL WAR : The Portugese Invasion
    ------------------------------------------------

    Timeline : 1511 - 1654 (12 turns per year)
    Location : West Indonesian - Malaysian Archipelago
    Spanning from the time of First Portugese invasion (1511) until the conclusion of Dutch-Portugese Wars (1654)
    This Posts are updated in 04/14/2010; Older proposals are spoilered in the my next post(s)...

    Mod Plattform: RTW - BI (completely modfoldered, thanks for Wlesmana's guiding hands )

    The Mod Completion:
    - Background Historical Research = Complete
    - Factional lists and in depth Military-related Historical Research = Complete
    - Units and Battle Concept = Halfway, about 50% are completed (including the statistical balance), the rests are still in progress
    - Script planning = Halfway, all the historical events and scripts have been completely planned, we still have to doing the in game progress though
    - Campaign map = In Progress (see the map section for lastest progress), as we made entirely new campaign map full of waters (and very2 prone to landmass ratio CTD )
    - Coding = Almost complete (the EDU have been tested with vanilla models, Traits are halfway implementation, and EDB lists are complete (still need writing in game though))
    - Unit Modelling = Just begun, (we only recently get some moddelers and skinners, and allready some progress

    (Almost) Completely Redone Faction Symbols:
    -----------------------------------------


    Kesultanan Aceh Darrusalam



    Kesultanan Melayu Melaka



    Kesultanan Palembang Darrusalam



    Keraton Bintara



    Keraton Pakuan Pajajaran



    Maharaja Sriwijaya



    Keraton Majapahit



    Vereenigde Oostindische Compagnie



    - lazy me, but the Portugese symbols will be the same, and directly taken from M2TW -

    =============================================

    Game Mechanics:

    Religion:
    *. 3 Religions (Hindu-Buddhist , Islam , Christianity) , at the Campaign, most of the named character (generals) can be born / spawned / adopted with almost all religion available, depending on several triggers. Almost all factions have the chance to change their religion, with several exception...
    *. Religious conversion is too fast if it was a real conversion rate... so we will tone them down, and change it to "Religious influence", which represent not "quantitative followers" but "political power"
    *. Religion Relation and factions:
    -These factions can built every religion (Islam, Christian, and 4 Hndu-Buddhist temples) : Palembang, Sriwijaya, Pajajaran, Bintara, Majapahit, so you could play altered history with them....
    -These factions (Melayu culture) can built Islam and Hindu-Buddhist religious structures, but never Churches : Aceh, Malaka, and can't convert to Christianity too.... so you are forced to embrace Islam, or back to the Old Gods.... no Christian
    -European factions only get Christian generals adopted / promoted... and could only build Churches... and.... They won't convert at all. So prepare to face massive red face if you don't sent proper missionaries first....
    -When you see "Missionaries" and question yourself... yeah, Portugal and Dutch diplomats will have the "Missionary" traits which give bonus religion influence points... Yeah, You'll see that Portugal will have Fransiscus of Assisi present at the start, and Missionary diplomats are essential to European factions because they are the one that could stop the red face growing, by spreading Christian influence beffore you conquer a province. And hence gives you a chance to start the Colonialization... that way, is another reason to exclude Christianity from Melayu culture factions... to made European life harder for a bit Well - well, it's then up to you if you just want to sack the city for gold and glory, or spread Christian influence, and spread the gospel... (in game terms, it forces European AI horde to sparsely colonize the North Sumatera and malaysia, and goes to south sumatera and Java, as the history does)... but REMEMBER: PORTUGAL can't recruit Diplomats!!! they are spawned at the missionary's historical work points. This was done to made colonization harder then.... and... we won't have Imams or Hindu priest or Buddhist monk as agent...

    Rectuitment System:
    - reserved -

    ==============================================
    The Campaign Map

    The Historical Map:


    Lastest Progress:

    Click here to view the original image of 1024x768px.



    ==============================================

    The Models

    Lastest Progress:




    ==============================================
    The Contacts

    Mod Leader : Cute Wolf (Strategos Lykos (ME!))
    Mod Co-Leader : Sonic (have no TWC account)
    Historical Research Leader : Sonic
    Historical Research Co-Leader : Gaius Septimus Severus (Publius Otho)
    Public Relation Leader : Gaius Septimus Severus
    Mapping and 2D-Artist Leader : Cute Wolf
    Modelling and 3D-Artist Leader : Wlesmana
    Unit Research Leader : Sonic
    Unit Research Co-Leader : Plutoboyz, Intifadanyz
    Unit Balancing and Battle Mechanic Leader : Sonic
    Campaign Scripting event Leader : Cute Wolf
    Campaign Scripting event Co-Leader : Gaius Septimus Severus
    File Scripting Leader : Sonic
    Grammatical Head : Quirinus

    Member :
    Unit Research and naming conventions for Sundanese Factions : Plutoboyz
    Unit Research and naming conventions for Aceh - Malaka Factions : Intifadanyz, Quirinus
    Unit Research and naming conventions for Sriwijayan Factions : Juragan Bata
    Unit Research and naming conventions for Javanese Factions : Juragan Bata
    Trait Developer : Quirinus, Juragan Bata
    Dutch and European history proof readers and naming : Skullheadhq
    Portuguese and European history proof readers and naming : Jolt, Condestável
    Modelling and Skinning: Finn Mac Cumhail, Jirisys

    Special thanks to : Jolt, NeoDeus, Skullheadhq, Saomofrome, for some of their contribution and suggestions...

    ========================================

    Links to thread at TWC: http://www.twcenter.net/forums/showthread.php?t=313706
    Internal Discussion at Mod Discussion (indonesian-Malaysian mumblings!!!!) : http://forums.totalwar.org/vb/showth...tara-Total-War
    Last edited by Cute Wolf; 06-04-2010 at 01:07. Reason: Updating front page!
    - no signature - I SAID NO SIGNATURE - DAMMIT.....
  2. #2
    'Υπέρπρῶτοπᾶνσεβαστόὑπερτ ατος Member Skullhead's Avatar
    Join Date
    Apr 2008
    Location
    Mighty Polis of Leiden, Netherlands
    Posts
    2,142

    Default Re: Nusantara Total War : Portugese Invasion

    Do you guys need a researcher for VoC or a symbol/banner/2d art maker?
  3. #3
    Nusantara Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    Hueco Mundo, killing your shinigamis
    Posts
    3,937

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Skullheadhq View Post
    Do you guys need a researcher for VoC or a symbol/banner/2d art maker?
    Sure... as well as someone who could do the dutch naming for VOC units (just naming)... but then, I've allready made the VOC symbol myself...
    Spoiler Alert, click show to read:


    and from your suggestion
    Spoiler Alert, click show to read:


    Just curious, I got orange top flag, and you get red topped.... which one is the correct flag back at 16th century then

    Spoiler Alert, click show to read:
    and skull, hope your slavemaster in AtB and Strategos TW don't whip you again if you decide to get moar jobz


    *. ADD!!!:

    And for someone who'll ask : "What the Hell that North Australian terriotry do?" seriously, this territory was added to prevent map ratio CTD... and in campaign, it will be used to spawn VOC invasion later in the game (before teleport them to their proper place)
    Last edited by Cute Wolf; 01-20-2010 at 14:19.
    - no signature - I SAID NO SIGNATURE - DAMMIT.....
  4. #4
    'Υπέρπρῶτοπᾶνσεβαστόὑπερτ ατος Member Skullhead's Avatar
    Join Date
    Apr 2008
    Location
    Mighty Polis of Leiden, Netherlands
    Posts
    2,142

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Cute Wolf View Post
    Sure... as well as someone who could do the dutch naming for VOC units (just naming)... but then, I've allready made the VOC symbol myself...
    Spoiler Alert, click show to read:


    and from your suggestion
    Spoiler Alert, click show to read:
    Just curious, I got orange top flag, and you get red topped.... which one is the correct flag back at 16th century then

    Red topped. No worries, my slavemasters won't find out, hehehe...
    Last edited by Skullhead; 01-20-2010 at 14:26.